Character Name: Kinesis
Campaign: RPOL
AKA: Derek Stark, Officer Stark
Genre: Champions
 CHARACTERISTICS CHARACTER IMAGE
Val Char Base Cost Roll Summary
10 STR 10 0 11- Lift:  100.0kg 
25 DEX 10 30 14- Initiative:  25 
20 CON 10 10 13- Stun Threshold:  20 
15 INT 10 5 12- Perception Roll:  12- 
10 EGO 10 0 11-
20 PRE 10 10 13- PRE Attack:  4d6 
7 OCV 3 20 STR Dmg:  2d6 
7 DCV 3 20 STR END:  1 
3 OMCV 3 0
3 DMCV 3 0
8/28 PD 2 6   8/28 PD • 0/20 Res. PD  
8/28 ED 2 6   8/28 ED • 0/20 Res. ED  
6 SPD 2.0 40 Phases: 2, 4, 6, 8, 10, 12
12 REC 4 8
65 END 20 9
10 BODY 10 0
40 STUN 20 10
12m Run 12 0
4m Swim 4 0
4m Leap 4 0
Total 174
EXPERIENCE POINTS
Total earned: 0
Spent: -75
Unspent: 75
Base Points: 400
Complication Points: 75

Characteristic Points: 174
Power Points: 193
Talent Points: 0
Martial Art Points: 0
Skill Points: 28
Perk Points: 5

Total Points: 400
MOVEMENT
Type Top Speed  
Run 12m [24m NC]
Swim 4m [8m NC]
H. Leap 4m [8m NC]
V. Leap 2m [4m NC]
Flight 30m [60m NC]
INFORMATION
  Eye Color:   Brown      Height:   1.81 m
  Hair Color:   Blond   Weight:   100.00 kg   
  Personality:   Officer Stark works for a Private Security Company in Millennium City. When he is costumed he goes by Kinesis.
BACKGROUND
Derek Stark was your average everyday Millennium City Security Officer. Then he was attacked by a group of four men, during the attack, Officer Stark fought as hard as he could, but the men just kept hitting him. When he thought it was all over, something inside of him took over. His powers came to him. He was able to utilize his protective shield to prevent them from continuing their assault. He knew that the Security Monitors of the building were watching, so after they all fled, he replaced the tapes. He couldn't tell anyone about it, or his Supervisor would want to review the recording. He lied and said he was in an accident and fell down the stairs to his apartment. After that night, he practiced his powers, learning to control them better. He had a suit made for him that he could transform into whenever he was needed. Sometimes the Champions of Millennium City couldn't always be there, so he would be. Kinesis can be there when they can't

Kinesis
COMBAT MANEUVERS
 Maneuver Phase OCV DCV  Effect
 Block ½ +0 +0  Block, abort
 Brace 0 +2 ½  +2 vs. Range Mod.
 Disarm ½ -2 +0  Can disarm
 Dodge ½ -- +3  Abort, vs. all attacks
 Grab ½ -1 -2  Grab two limbs
 Grab By ½ -3 -4  Move and Grab
 Haymaker ½* +0 -5  +4 DC attack damage
 Move By ½ -2 -2  STR/2 + v/10, you take 1/3
 Move Through ½ -v/10 -3  STR + v/6
 Multiple Attack 1 var ½  Attack multiple times
 Set 1 +1 +0  Ranged Attacks only
 Shove ½ -1 -1  Push 1m per 5 STR
 Strike ½ +0 +0  STR or weapon
 Throw ½ +0 +0  Throw w/ STR dmg
 Trip ½ -1 -2  Knock target prone
ATTACK POWERS
  Name   Effect Range END
Telekinetic Costume 1d6 Transform 30m 1
Basic Telekinesis (20 STR) Telekinesis 300m 3
Telekentic Bolt 12d6 Blast 600m 6
Easy Telekentic Bolt 8d6 Blast 400m 0
Bullet Manipulation 60 Active Points' worth Reflection 6
Close your eyes 6d6 Flash 300m 6
Telekentic Gyrator 6d6 Drain 600m 6
DEFENSE POWERS
  Name   Effect Range END
Telekinetic Shield  Resistant Protection 6
SENSORY POWERS
  Name   Effect Range END
COMBAT STATS
  Type Base/Total   Current Vitals
 Hand-To-Hand Damage 2d6   BODY:
 Physical Defense 8/28 /10 
 Res. Phys. Defense 0/20   END:
 Energy Defense 8/28 /65 
 Res. Energy Defense 0/20   STUN:
 Mental Defense 0 /40 
 Power Defense 0
COMBAT VALUES
    OCV: 7 DCV: 7    
    OMCV: 3 DMCV: 3    
Combat Skill Levels
+2 with Ranged Combat
COMBAT MODIFIERS
 Range 0-8m 9-16m 17-32m 33-64m 65-125m 129-250m
 RMOD 0 -2 -4 -6 -8 -10
 Targeting Shot OCV Hit Location
 Head Shot (Head to Shoulders) -4 1D6+3
 High Shot (Head to Vitals) -2 2D6+1
 Body Shot (Hands to Legs) -1 2D6+4
 Low Shot (Shoulders to Feet) -2 2D6+7*
 Leg Shot (Vitals to Feet) -4 1D6+12
*Treat a 19 as the Feet location
HIT LOCATIONS
3D6 Roll Location STUN X N STUN BODY To Hit
3-5 Head x5 x2 x2 -8
6 Hands x1 -6
7-8 Arms x2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomach x4 x1½ x1 -7
13 Vitals x4 x1½ x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 -6
17-18 Feet x1 -8

Kinesis
  POWERS
  END     Description   Cost  
1 Telekinetic Costume: Cosmetic Transform 1d6 (Regular Set of Clothing into Costume), Improved Results Group (Transform a costume into any clothing; +1/4), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates; Costume Change; +3/4) (6 Active Points); Limited Power Power loses about a third of its effectiveness (Clothes currently worn by character; -1/2) 4
3 Basic Telekinesis: Telekinesis (20 STR) 30
6 Telekinetic Shield: Resistant Protection (20 PD/20 ED) (60 Active Points); Costs Endurance (-1/2) 40
3 Telekinetic Levitation: Flight 30m 30
Telekentic Attacks: Multipower, 60-point reserve 60
6
1) Telekentic Bolt: Blast 12d6 (60 Active Points)
6f
0
2) Easy Telekentic Bolt: Blast 8d6, Reduced Endurance (0 END; +1/2) (60 Active Points)
6f
6
3) Bullet Manipulation: Reflection (60 Active Points' worth), Any Target (+1/2) (60 Active Points); Limited Power Power loses about a fourth of its effectiveness (Only Works Against Physical Projectiles; -1/4)
5f
6
4) Close your eyes: Sight Group Flash 6d6, Constant (+1/2), NND (defense is anything that prevents the character from clearly seeing the victimís eyes, or not having eyelids; +1/2) (60 Active Points)
6f
6
5) Telekentic Gyrator: Drain DEX 6d6 (60 Active Points)
6f
Total Powers Cost   193

Kinesis
  SKILLS
  Roll     Description   Cost  
14- Breakfall 3
8- Deduction 0
8- Stealth 0
8- Teamwork 1
8- Acrobatics 1
+2 with Ranged Combat 16
12- Criminology 3
8- Security Systems 1
8- Acting 0
8- Climbing 0
8- Concealment 0
Language: American English (completely fluent; literate) (4 Active Points) 0
8- Paramedics 0
8- Persuasion 0
12- PS: Security Officer 3
8- Shadowing 0
TF: Everyman Skill, Small Motorized Ground Vehicles 0
8- AK: Millennium City 0
Total Skills Cost   28
  PERKS
  Description  Cost 
Millennium City Security Officer: Fringe Benefit: Basic 8- Contact, License to practice a profession, Private Investigator License, Weapon Permit (where appropriate) 5
Millennium City Security Company: Contact: Officer Bridgewater (Contact limited by identity, Free From Fringe Benefit) 8- 0
Total Perks Cost   5
  COMPLICATIONS
  Description  Points 
Psychological Complication: Code Vs Kiling (Common; Total) 20
Social Complication: Secret Identity Frequently, Major 15
Psychological Complication: Security Offiicers Code (Common; Total) 20
Hunted: VIPER Frequently (Mo Pow; Harshly Punish) 20
Total Complications Points   75