Name

Karasu Kazan

Clan

Karasu (Crow)

Experience Points

119/123 (4)

Family

Karasu

Insight

175

School

Karasu Shugenja School

Rank

3

Gender

Male

Description

Simple Brown Robes, Scrollcase, Duel Katana. War Fan at his left side. Brown Hair & Eyes.

Appearance

See Attached Pictures.

Void Points

2

Birthplace

Isawa Chudo

Rings & Attributes

Earth

Stamina

Willpower

Air

Reflexes

Awareness

Water

Strength

Perception

Fire

Agility

Intelligence

Skills
Etiquette

[]

Kenjutsu [] Lore (Elements) []
Spellcraft

[]

Defense [] Lore (Architecture) []
Lore (Shugenja)

[]

Battle [] Artisan (Origami) []
Medicine

[]

Athletics [] Lore (Theology) []
Meditation

[]

Horsemanship [] War Fan []
Calligraphy

[]

Jiujutsu []

Emphases
Lore (Elements) (Fire) Calligraphy (Cipher)  

Advantages & Disadvantages

Friend of the Elements (Fire): Whenever you make a Trait Roll with either Trait associated with that Ring, you gain a Free Raise. Lost Love (Asako Kioke): When you are reminded of your loss, all your TNs are increased by 5 until you spend a Void Point to regain your focus. This disruption of your concentration cannot happen more than twice per day, and at least one hour must pass between instances. Phobia (Large Bodies of Water): When confronted with the object of your phobia, all of your TNs are increased by +5 for every point you possess in this Disadvantage.
Fame: +1 Glory Failure of Bushido (Courtesy): Any time you make a Social Skill
Roll to apologize or avoid giving offense, you must call a Raise for no effect, or the roll will automatically fail.
 

Mastery Abilities
Etiquette Gain +3 Insight Bonus.
Spellcraft +1k0 on Spellcasting Rolls.
Meditation Restore up to 2 Void Points.
Kenjitsu +1k0 to all damage rolls made with a sword.
Defense Keep Defense/Reflexes Roll sub rounds in full Defense.
Athletics No Impediments on Moderate Terrain and Difficulty Terrain Reduces. Water/1
Horsemanship May utilize Full Attack stance when on Horseback.
War Fan No Off-hand Penalties when using a War Fan.

Honor 4 Initiative 5k2 Hurt +10 39
Glory 6 Armor TN 15 (No Armor) Injured +15 45
Status 4 Healthy +0 15 Crippled +20 45
Shadowland Taint 0.1 Nicked +3 21 Down +40 51
Infamy 0 Grazed +5 27 Out 57

 

Roll

Mastery I Mastery II Mastery III Mastery IV
Fire Magic [] TN 15 TN 20 TN 25 TN 30

Earth Magic

[]

TN 20

TN 25

TN 30 TN 35

Water Magic

[]

TN 20

TN 25

TN 30 TN 35

Air Magic

[]

TN 20

TN 25

TN 30 TN 35

Void Magic

[]

TN 20

TN 25

TN 30 TN 35

Fire Magic 3 Spells per day Sense, Commune, Summon,
Gift Of Amaterasu, The Fire From Within, The Fist of Osano-wo
Fury of Osano-wo, Armor of Earth, Earth's Stagnation, Blessed Winds, Path to Inner Peace
Earth Magic 3 Spells per day
Water Magic 2 Spells per day
Air Magic 2 Spells per day
All Based on Void

The Fires Within 9k3, TN 15, 3k3 Damage
(Reduced TN, Reduced Casting Time. )
The Fires Within 9k3, TN 20, 3k3 Damage
(Two Targets)
Free Raises (2 For Fire Spells) - Reduce TN by 5 for one Raise. Reduce Casting Time by 1 for one Raise.